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Software Engineer
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B.S.E. in Computer Science
The University of Michigan
I'm a recent graduate from The University of Michigan looking for a software engineering role where I can utilize my strong background in C++ and Python. Outside of software engineering I'm interested in game and app development. In my free time, I love to play soccer, solve Rubik's cubes, and travel.
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August 2022 - May 2024
C++
Assisted in the instruction of 1000+ students each semester for EECS 280, Programming and Intro Data Structures at the University of Michigan. Held a weekly lab session with a brief instructional period and worksheet guidance. Held weekly office hours primarily focused on project debugging or planning help. Additionally answered questions on an online Q&A forum, wrote and evaluated exams, and answered questions in lecture.
May 2023 - August 2023
C#
.NET
AWS
Contributed to the development of internal software systems. Created and configured an AWS user and role for use with an internal API, updating the API to send daily emails with a presigned URL for downloading reports from an AWS S3 bucket. Additionally designed and implemented a 'Hackweek' project that converted Excel data dictionaries to JSON files for a web app data dictionary platform. Wrote unit tests for a new API feature, identified a calculation bug, and quickly implemented a solution. Learned C#, .NET, and AWS through assigned tasks and training sessions.
Browse My Recent
Unity
C#
Jira
'Kai: Lost Waters' is a 2D puzzle game where you help Kai master the power of water as they travel through a mysterious cavern. Use your mouse to move water however you like and solve puzzles by powering technology belonging to an ancient civilization.
This was a project developed over ~6 weeks by a group of 5 for EECS 494 Project 3 at The University of Michigan. Throughout the project, I was a main contributor to level design, level creation, and puzzle design. I also created the title screen and the credits scene. Additionally, I spent a lot of time in team meetings contributing to decisions on game direction and project management.
Unity
C#
Jira
Mr. Frosty Man is a platformer where the player can create their own platforms using a water gun and a magic ice wand. The player faces moving fire enemies that must be put out or avoided.
This was a solo project developed over ~1.5 weeks as a rapid prototype for EECS 494 Project 2 at The University of Michigan.
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